DIY Ricemonster Race Game
The Ricemonster Race game is a fantastic game for all ages. This brightly coloured Noodoll game is fun for all the family, for 2-4 players age 5+!
Who will be the first to navigate all 4 of their pieces around the board to safety without being sent back to the start by their opponents? Download the free template and make your own board, pieces and dice!
Instructions
1. To make your own Ricemonster Race board game, you will need: the printed template (available here), a pair of scissors, a glue stick.
2. Cut out your board, pieces and the dice.
3. Fold the game pieces along the line to make them stand up.
4.Cut along the line on the dice with a scalpel.
5. Fold the dice along the dotted lines.
6. Glue the dice together, make sure that you only glue the pink tab.
7. Close the dice.
8. Now you can play using the gameplay below!
9. You can now use the dice as a box for your pieces until next time.
Gameplay
Players: 2-4 Each player rolls the die; the highest roller begins the game. Players alternate turns in a clockwise direction.
To enter a token into play from its yard to its starting square, a player must roll a 6. If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player. Once a player has one or more tokens in play, he selects a token and moves it forwards along the track the number of squares indicated by the die. Players must always move a token according to the die value rolled. Passes are not allowed; if no move is possible, the turn moves to the next player.
When a 6 is rolled, the player may choose to advance a token already in play, or may enter another staged token to its starting square. Rolling a 6 earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a 6 again, the player earns an additional bonus roll. If the third roll is also a 6, the player may not move and the turn immediately passes to the next player.
Players may not end their move on a square they already occupy. If the advance of a token ends on a square occupied by an opponent's token, the opponent token is returned to its owner's yard. The returned token can be reentered into play only when the owner rolls a 6.